Do not use anyone else's code, art, audio, story or characters without their permission — even if you make slight alterations so that it is not identical. Doing so may be c...
Adding another point to the discussion:
The ability to maintain a game when there is not enough cashflow after launch and the game's sales performance would greatly benefit ...
Yes, and No. For example, there games that were derived from another game, most of the time it's something like Minecraft. 90% of the Early Access games are derived from an...
By eliminating the need for them.
There are a few reasons why a "copycat" project succeeds where the original may have failed:
~ Polish. If two games are the same in almost e...
I have an interesting take on this question, as I have dedicated my life to creating a solution for this. I am CEO of Buildbox. We're a game creation software company that ...
Absolutely not (for 99.99999% of indie game developers).
Let me show you by way of example.
I started a studio with a business partner a year ago. We've both been making game...
In any form of art, it's never "done" - you run out of time, patience, money, or other resources, but you're never truly finished.
Some people run out of one or more of thes...
Indie is short for independent developer. They don't work with gigantic studios or corporations like Electronic Arts, they generally can't afford advertising, they tend to ...
You own the copyright to your game — particularly the software code, art, audio, and story — once you create it. You can also register your game with your country's copyrig...
Free Flight and Hotel ...