Diogo Neves, works at Muesly
Answered October 18, 2014
There isn't a typical earnings unfortunately.It's a high risk business and earnings decrease exponentially as you go down the charts table.
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Daniel Super, Professional Game Programmer & Designer
Answered September 24, 2015
A net revenue that exceeds its total budget by more than a factor of at least three.
It's hard to make a general answer that covers games at all levels, indie games with ver...
Steve Whipp, Enterprise Infrastructure, Sci-Fi and General Geekery.
Answered April 28, 2020
Unfortunately, the answer to that is hard to pin down and somewhat subjective.
You see if a single person or small team developer releases a game and it sells 1 million copi...
Andrei Streche, 11 years in the industry; lead programmer, production manager.
Answered November 15, 2017
In 2010, OnLive did a breakdown for game price (retail games only):
And for retail games, this pretty much still holds true - maybe with smaller retailer margins and higher ...
Shahmeer Chaudhry, 17, Made games for Steam, Android, Windows Phone, Oculus Rift. Partner at Valve.
Updated April 24, 2017
I'm currently 17 and have dozens of mobile games and 1 Steam game published.
I am aiming towards have a full time team working within a few months, hopefully.
I made my first...
V Sood, Pro gaming zone
Updated October 15, 2021
A team of 100–1000 people or maybe more. It's not that easy as it looks like. There's a lot of work like designing buildings, effects, editing, sound sprites, graphical int...
Mauvia Modi, Hey, listen!
Answered October 21, 2016
Let's assume your objective is to make a 2D RPG. You would need to…
Alex Newman, former Director of Mobile Gaming at NAMCO BANDAI (2006-2014)
Answered October 4, 2017
I must say, these days are really, really tough, except if you plan to go the work-for-hire route (see below).
All the app stores are saturated, be it on mobile or Steam. I ...
Corey Cole, Small Business Owner at Transolar Games (2012-present)
Answered August 13, 2017
I'm not sure the "gaming industry" is profitable. Some games are profitable, and some game industry companies are profitable based on those profitable games.
Many other game...
Corey Cole, Independent game software developer/entrepreneur
Answered September 8, 2020
If by "earn" you mean gross revenues, the average indie game on Steam sells 2000 - 5000 units. If we assume $10 retail price, and take out Steam's 30% cut, that's gross rev...
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